Pro zajímavost - vytvořil jsem si svůj chatGPT model, nahrál jsem do něj z PDF kompletní pravidla Savage Worlds Adventure Edition. Následně pak je možné chatGPT dávat dotazy k pravidlům, nechat si od něj generovat postavy, nechat si dávat rady k taktice či nechat si vysvětlit některé mechaniky.
Příklady dotazů, které jsem mu pak zkoušel dávat:
* What are the best tactics for dealing with magic users in Savage Worlds?
* Create new Hero Rank character, with full stats description, based on some of those tactics to make him strong anti magic-users fighter
* How to play out a Dramatic Task scene in which a party of adventurers faces a false accusation of preparing the assassination of the Supreme Councilor of the kingdom at the royal court? The party is opposed by an evil king adviser, and the king's jester would like to help them.
Write a more comprehensive description of how to play such a scene, step by step.
* How the Quick Encounter works? Example: Heist on mafia's crypto-safe placed under an abandoned police station. Explain and write a more comprehensive description of how to play such a scene, step by step.
A pro příklad odpověď na ten poslední dotaz (nijak jsem to needitoval, dávám, jak to vypadlo):
### Quick Encounter: Heist on Mafia's Crypto-Safe
#### Scene Setup
The adventurers are tasked with infiltrating an abandoned police station where the mafia has set up a heavily guarded crypto-safe. Their objective is to break into the safe and retrieve the digital assets without being caught by the mafia's guards.
#### Quick Encounter Mechanics
Quick Encounters in Savage Worlds are designed to resolve complex situations quickly and efficiently, allowing for narrative and skill use without extensive dice rolling. Each character contributes to the success or failure of the encounter with a single skill roll that represents their actions during the event.
**Steps for a Quick Encounter:**
1. **Set the Scene**: Describe the setting, the objective, and the potential challenges the adventurers will face.
2. **Define the Tasks**: Determine what specific tasks need to be accomplished for the heist to succeed.
3. **Assign Roles**: Each player decides how their character will contribute, choosing an appropriate skill.
4. **Roll the Dice**: Each player makes a skill roll to determine the outcome of their actions.
5. **Determine the Outcome**: Based on the results, narrate the outcome of the encounter, factoring in successes and failures.
#### Step-by-Step Playthrough
**1. Set the Scene**
- **Narrative Introduction**: The party approaches the abandoned police station under the cover of darkness. The building is old, with some windows boarded up and others broken. Inside, mafia guards patrol the corridors, while the crypto-safe is hidden in the basement, protected by both physical and digital security measures.
- **Objective**: Infiltrate the station, bypass the guards, disable the security systems, and crack the safe.
**2. Define the Tasks**
- **Infiltration**: Getting inside the building without raising an alarm.
- **Disabling Security**: Hacking or disabling electronic security measures.
- **Dealing with Guards**: Sneaking past or neutralizing guards.
- **Cracking the Safe**: Breaking into the crypto-safe to retrieve the assets.
**3. Assign Roles and Choose Skills**
- **Infiltration**: One character (likely with Stealth or Thievery) will lead the group inside.
- **Disabling Security**: A tech-savvy character (using Hacking or Repair) will handle electronic security.
- **Dealing with Guards**: Characters can use Stealth to sneak past, Fighting or Shooting to neutralize guards, or Persuasion/Intimidation to bluff or scare them.
- **Cracking the Safe**: A character skilled in Thievery or Hacking will work on the safe.
**4. Roll the Dice**
- Each player rolls the appropriate skill, aiming to meet or exceed a target number (typically 4, adjusted for difficulty).
**Example Skills Rolls**:
- **Infiltration**: Stealth (Agility)
- **Disabling Security**: Hacking (Smarts)
- **Dealing with Guards**: Fighting (Agility) or Persuasion (Spirit)
- **Cracking the Safe**: Thievery (Agility) or Hacking (Smarts)
**5. Determine the Outcome**
- **Success**: Each successful roll contributes to the overall success of the heist. If most characters succeed, the heist is a success.
- **Failure**: If more characters fail than succeed, complications arise, and the heist may fail or become more difficult.
#### Detailed Example Playthrough
**Narrative Setup**:
- **Game Master**: "The abandoned police station looms in front of you, its facade a mix of broken windows and boarded-up doors. The intel you received indicates that the mafia's crypto-safe is in the basement, heavily guarded and secured with high-tech alarms. As you approach, you know that any mistake could bring the guards down on you."
**Defining Tasks and Assigning Roles**:
- **GM**: "You'll need to infiltrate the building, disable security, deal with any guards, and crack the safe. Who's doing what?"
- **Player 1 (Rogue, Infiltration)**: "I'll sneak us inside. I'll use my Stealth skill."
- **Player 2 (Hacker, Disabling Security)**: "I'll handle the electronic security with my Hacking skill."
- **Player 3 (Brawler, Dealing with Guards)**: "I'll take care of any guards we encounter. Fighting is my specialty."
- **Player 4 (Safecracker, Cracking the Safe)**: "I'll work on cracking the safe once we get to it. I'll use Thievery."
**Rolling the Dice**:
- **Infiltration**: Player 1 rolls Stealth (Agility) and gets a 6 (Success).
- **Disabling Security**: Player 2 rolls Hacking (Smarts) and gets a 3 (Failure).
- **Dealing with Guards**: Player 3 rolls Fighting (Agility) and gets a 5 (Success).
- **Cracking the Safe**: Player 4 rolls Thievery (Agility) and gets a 4 (Success).
**Narrating the Outcome**:
- **GM**: "You manage to slip inside the station through a side entrance, thanks to your stealthy approach. As you descend to the basement, the hacker tries to disable the security but triggers an alert. Two guards rush towards you, but the brawler quickly takes them out, leaving them unconscious on the floor. Finally, the safecracker gets to work on the crypto-safe and, with some skillful manipulation, manages to crack it open. You retrieve the digital assets just as the sound of more guards approaching echoes through the halls. With the loot in hand, you make your escape, narrowly avoiding capture."
**Conclusion**:
- The heist is a success despite the triggered alert, showcasing the importance of teamwork and each character’s contribution. The players earn experience points and potentially valuable in-game resources.
This approach ensures a quick, dynamic, and engaging resolution to complex scenarios, allowing for creative problem-solving and collaboration.
Nebo dotaz na pravidla:
Is it possible to use Fatigue Modifier with Power Empathy?
Yes, it is possible to use the Fatigue Modifier with the Power Empathy in Savage Worlds Adventure Edition. According to the rules, the Fatigue Modifier can be applied to any power that causes damage or is resisted by the target. Since Empathy requires an opposed roll versus the target's Spirit, it qualifies for this Modifier. If the target is affected by the power in any way, they also suffer Fatigue.
Therefore, you can combine the Fatigue Modifier with Empathy to not only gain insight into a target's emotions but also potentially cause them Fatigue if the power is successful.
Is it possible to use Fatigue Modifier with Power Smite?
No, it is not possible to use the Fatigue Modifier with the Power Smite. According to the Savage Worlds Adventure Edition Core Rules, the Fatigue Modifier may only be attached to powers that can cause damage or are resisted by the target. Smite, however, is a power that grants a weapon additional damage and does not directly cause damage or require a resistance roll from the target. Therefore, the Fatigue Modifier cannot be applied to Smite.