ja som expy vypustil uz strasne davno..
ale tato mechanika ma prinutila o nich znova uvazovat. ono ten kluc moze sluzit aj ako pripomenutie hracovi toho aka tvoja postava je, teda ako by ju mal hrat... trochu mi to pripomenulo aspekty vo FATE. tam dostanes fate point ked ta tvoj aspekt privedie do problemov.
Kluce maju dve formy:
* Motivations. When the motivation is fulfilled in play, gain an experience point. When the motivation is fulfilled against good odds, gain three experience points.
* Everything else. When the Key comes up in play, gain an experience point. (You can use this three times per session. This applies to all Keys below.) When the Key presents a minor problem, gain two experience points. When it presents a major problem, gain five experience points.to obmedzenie na 3x za hru je tam asi proti tomu zneuzivaniu...to ale plati len na to najnizsie pouzitie kluca, teda ked pride len tak do hry, ked je to spojene s problemom, tak to moze byt neobmedzene.
na druhej strane su takzvane key sceny ktore si pripravuje sprievodca pribehom ktore su vytvorene priamo na to aby nejaky kluc postavy aktivovali... toto povazujem za dobry napad, je to pomocka pre SP pri vytvarani dobrodruzstva, aby to dobrodruzstvo bolo site na postavy...
no ale je mozne ze sa niekto moze citit ako kurva ked je za hru odmeneny ;-)