sirien píše:
huf... buď nevim o čem mluvíš nebo si na to nevzpomínám. Mohl bys to konkretizovat? (i s edicí, případně?)
Urcite to bylo ve 4. edici, ve 3. to bud bylo nejak divne upravene nebo vubec (musel bych se podivat). Dalo se to nakoupit jako "vyhoda" a davalo to bonusy k nekolika skillum, maximalne toho slo nakoupit 4 lvl. V praxi si proste koupil balicek treba 5 skillu za 10 bodu, do kterych si dostal +1, coz se vyplatilo, pokud si chtel stejne mit aspon 3 z nich, protoze uz zvysovani 3 by te stalo 12 bodu. Navic se dali tvorit dalsi talenty, takze se v podstate dali nasimulovat povolani, archetypy nebo jak to chces nazvat. Ale jako kazda jina "adventage" se to dalo nakoupit jen na zacatku. Pro malo bodove postavy to pak dopadlo tim, ze hrac vubec nenakupoval konkretni skilly, ale jen talenty a skilly rozvijel az za expy z dobrodruzstvi.
Tady mas pripadne citaci z litu 4. edice.
GURPS lite, 4. edice píše:
You have a natural aptitude for a set of
closely related skills. “Talents” come in levels,
and give a bonus of +1 per level with all
affected skills, even for default use. This
effectively raises your attribute scores for
the purpose of those skills only; thus, this is
an inexpensive way to be adept at small
class of skills.
You may never have more than four
levels of a particular Talent. However,
overlapping Talents can give skill bonuses
(only) in excess of +4.
The cost of a Talent depends on the size
of the group of skills affected. Some
examples:
Artificer covers Armoury, Electronics
Repair, Engineer, Mechanic, and others. 10
points/level.
Outdoorsman covers Camoflage,
Naturalist, Navigation, Survival, and
Tracking. 10 points/level.
Smooth Operator covers all Influence
skills, as well as Acting, Carousing,
Leadership, and Public Speaking. 15
points/level.
There are many other possibilities! GMs
are encouraged to create their own Talents
as needed.