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Monter manual píše:
Celestial Charger Level 10 Soldier
Large immortal beast (mount) XP 500
Initiative +10 Senses Perception +12; low-light vision
HP 111; Bloodied 55
AC 26; Fortitude 24, Refl ex 22, Will 21
Saving Throws +5 against fear eff ects
Speed 8; see also zephyr footing
m Kick (standard; at-will)
+16 vs. AC; 1d8 + 6 damage.
M Trample (standard; at-will)
The celestial charger can move up to its speed and enter
enemies’ spaces. This movement provokes opportunity attacks,
and the celestial charger must end its move in an unoccupied
space. When it enters an enemy’s space, the charger makes a
trample attack: +14 vs. Refl ex; 1d8 + 6 damage, and the target is
knocked prone.
Celestial Charge (while mounted by a friendly rider of 10th level or
higher; at-will) ✦ Mount, Radiant
On charge attacks, a celestial charger’s rider deals an extra 2d6
radiant damage.
Zephyr Footing
The celestial charger ignores diffi cult terrain and can move across
any solid or liquid surface.
Alignment Lawful good Languages —
Skills Endurance +16
Str 23 (+11) Dex 17 (+8) Wis 15 (+7)
Con 23 (+11) Int 3 (+1) Cha 15 (+7)
Celestial Charger Tactics
These noble steeds charge fearlessly into battle, trampling
enemies while ignoring difficult terrain.